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Tac:WWII
is a complete set of wargames rules constructed to allow the flow
of movement and flexibility of play, without the tedious need to
be constantly bogged down searching result tables.
The emphasis is on tactical decisions by you, the
player, with a system of combat modes,'Tac rolls' and a few written
orders. You can soon be leading your Panzer Battalions into Poland
in 1939 or fighting a desperate defence in Russia in 1944.
These rules are quick to learn, and easy to play.
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Supplement published:
Comrades in Arms
The organisation of the Soviet Army
1941 to 1945
and
Blitzkrieg 1940
Bob has again excelled himself in compiling 'Comrades
in Arms' this stands alongside 'The Thin Grey Line' in concept,
and is equally suited to most miniatures WWII rules, as well as
Tac:WWII.
Bob has done a marvellous job in preparing this
intensively researched work.
Gives TO&E in terms of platoon elements for German forces in Europe,
from the essential (infantry, Panzer, paratroop etc) to the obscure
(cavalry, Flammpanzer, ski troops etc). Heavily annotated throughout,
detailing which units used which variations of equipment - types
of Panzer, captured vehicles, etc. Suitable for use with Command
Decision, Spearhead, or Clash of Armour rules, as well as Tac:WWII.
Data section in back gives equipment stats for use with Tac.
New discussion group at Tac2@yahoogroups.com,
to discuss battles, rules
and changes to version 2 of Tac:
WWII.
Full details on the LINKS page.
New US supplier check the
orders page.
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